2009 Bob Jones 7on7 Tournament

Rules 

1. 7 defenders and 6 offensive players (can use a center). If in shotgun, use an extra player or coach to snap if you do not have a center.

2. Each possession starts on the 40 yard line – going in.

3. First downs are made by crossing the 25 yard line and the 10 yard line.

4. 3 downs to make a first down; even inside the 10 yard line.

5. PAT snaps are at the 5 yard line, offensive choice of hash. No 2 point conversions allowed in pool play. 2 point conversions will be from 10 yard line with choice of hash in tournament play (if chosen).

6.  4 seconds to get pass off. It will be a loss of down and treated as a sack if not thrown in time. The clock will be stopped on a sack in the final 2:00 of the game.

       - NOTE: All passes must advance (not thrown) beyond the line of scrimmage or play will be treated as a sack. 

7. 4 second clock starts on snap of ball.

8. Possession changes after PAT attempt, failure to make a first down, or turnover.

9. Games are 22:00 long. The clock runs continuous during the 1st 20 minutes. Play stops according to rules during the final 2:00. There will be no overtime in pool play. 

10. Overtime in tournament play consists of 3 plays from 10 yard line. Each team has an attempt to score in each overtime period. Starting with the 3rd and subsequent overtimes, all PAT’s must be 2 point attempts from the 10 yard line. Overtime periods are not timed.

11. One time-out per team per game. 1 additional time-out per overtime.

12. All offensive formations must be legal sets.

13. 25 seconds to get the play off. 

14. One-hand touch anywhere.

15. No running plays allowed. 

16. No double passes or shuffle passes.

17. No coaches on the field, coach from the sidelines.

18.  Scoring:

Touchdown -                              6 points

Interception -                             3 points (no points for INT on PAT)

Turnover on downs -                  2 points

PAT -                                         1 point (may opt for 2 in OT)

19.         Penalties:

·        Defense pass interference = Automatic first down and 5 yardsfrom original line of scrimmage.

·        Offense pass interference = Previous spot and loss of down.

·        Defensive holding = Automatic first down and 5 yards from original line of scrimmage.

·        Illegal procedure (offense) = Loss of down.

·        Defensive off-sides = 5 yard penalty.

·        Delay of game = Loss of down and clock stops in final 2:00.

·        Fighting / unsportsmanlike conduct: 1st offense = ejection from game. 2nd offense = ejection from tournament.

·        Fighting / unsportsmanlike conduct (team): if any player leaves the sideline to participate in an on-field fight, the ENTIRE TEAM WILL BE EJECTED FROM THE TOURNAMENT.

·        Personal Foul: Offense = loss of down and 5 yards from original line of scrimmage. Defense = 1st down and 5 yards from original line of scrimmage.

In the event there is defensive holding and a sack on the same play, the defense will be penalized according to the above and the sack will be ignored.

20.         Seeding, Tournament, and Tie-breakers:

·        Teams will be broken into 2 pools of 6 teams.

·        Teams will be seeded #’s 1 – 12 for the tournament according to overall records from pool play.

·        Records which are tied after pool play will be broken as follows:

1.           Head – to – Head

2.           Overall fewest points allowed.

3.           Most points scored overall.

4.           Fewest points allowed in pool.

5.           Most points scored in pool.

6.           Flip of coin.

·        Tournament is double elimination format.