
| 2009 Bob Jones 7on7 Tournament Rules 1. 7 defenders and 6 offensive players (can use a center). If in shotgun, use an extra player or coach to snap if you do not have a center. 2. Each possession starts on the 40 yard line – going in. 3. First downs are made by crossing the 25 yard line and the 10 yard line. 4. 3 downs to make a first down; even inside the 10 yard line. 5. PAT snaps are at the 5 yard line, offensive choice of hash. No 2 point conversions allowed in pool play. 2 point conversions will be from 10 yard line with choice of hash in tournament play (if chosen). 6. 4 seconds to get pass off. It will be a loss of down and treated as a sack if not thrown in time. The clock will be stopped on a sack in the final 2:00 of the game. - NOTE: All passes must advance (not thrown) beyond the line of scrimmage or play will be treated as a sack. 7. 4 second clock starts on snap of ball. 8. Possession changes after PAT attempt, failure to make a first down, or turnover. 9. Games are 22:00 long. The clock runs continuous during the 1st 20 minutes. Play stops according to rules during the final 2:00. There will be no overtime in pool play. 10. Overtime in tournament play consists of 3 plays from 10 yard line. Each team has an attempt to score in each overtime period. Starting with the 3rd and subsequent overtimes, all PAT’s must be 2 point attempts from the 10 yard line. Overtime periods are not timed. 11. One time-out per team per game. 1 additional time-out per overtime. 12. All offensive formations must be legal sets. 13. 25 seconds to get the play off. 14. One-hand touch anywhere. 15. No running plays allowed. 16. No double passes or shuffle passes. 17. No coaches on the field, coach from the sidelines. 18. Scoring: Touchdown - 6 points Interception - 3 points (no points for INT on PAT) Turnover on downs - 2 points PAT - 1 point (may opt for 2 in OT) 19. Penalties: · Defense pass interference = Automatic first down and 5 yardsfrom original line of scrimmage. · Offense pass interference = Previous spot and loss of down. · Defensive holding = Automatic first down and 5 yards from original line of scrimmage. · Illegal procedure (offense) = Loss of down. · Defensive off-sides = 5 yard penalty. · Delay of game = Loss of down and clock stops in final 2:00. · Fighting / unsportsmanlike conduct: 1st offense = ejection from game. 2nd offense = ejection from tournament. · Fighting / unsportsmanlike conduct (team): if any player leaves the sideline to participate in an on-field fight, the ENTIRE TEAM WILL BE EJECTED FROM THE TOURNAMENT. · Personal Foul: Offense = loss of down and 5 yards from original line of scrimmage. Defense = 1st down and 5 yards from original line of scrimmage. In the event there is defensive holding and a sack on the same play, the defense will be penalized according to the above and the sack will be ignored. 20. Seeding, Tournament, and Tie-breakers: · Teams will be broken into 2 pools of 6 teams. · Teams will be seeded #’s 1 – 12 for the tournament according to overall records from pool play. · Records which are tied after pool play will be broken as follows: 1. Head – to – Head 2. Overall fewest points allowed. 3. Most points scored overall. 4. Fewest points allowed in pool. 5. Most points scored in pool. 6. Flip of coin. · Tournament is double elimination format. |
